I created a pixel animation of my character running for my game that I will use in the unreal engine at a later date.
The first step to creating the animation was creating the frames that would be used, because of the pixel style it took a long time and I had to keep a constant colour reference close by to do each section.Colour Reference I created and used for Gadget, my main character.
Below is each frame of the run cycle I made with full colour, it still has to be given proper shading but for now it’s completed.
I first created a basic walk cycle with the black outline version of the frames.
I then coloured the frames (which can be seen above) and re-created the animation in a different position to allow more movement, I also added a line near the bottom of the screen so I could even out the running and keep Gadget walking in a pattern without her feet going too low or too high
I created a larger version of my walk cycle by turning each frame into a smart object and transforming it into a bigger size so it was easier to see how Gadget, the character, moved.
I then took some of my previously made backgrounds and put them behind the walk cycle, covering the line and creating a better idea of what I want to do in terms of visuals.
Finally, I decided to animate the background and move it with the character so it actually seemed like a side scroller.