Framing the Perfect Shot

The Rules

Headroom – Don’t Leave too much or too little room above peoples head
Looking Space – Allow space to see what actor is looking at
Eye-Line – Be aware of peoples height/the mood that your camera angle can make
Rule of thirds – Screen can be split into 3 by 3 squares
Crossing the Line –
45 Degree Rule – Switching from one angle to the next in each shot should be at least 45 degrees

The 18 degrees rule- The onscreen spatial relationship between a character and another character or object within a scene

A camera track is what moves a camera physically to a different angle in the same scene

Establishing Shot

Advertisements

Illustrator/Photoshop

Illustrator file type –  .AI

Pixel based program – Photoshop (is resolution dependent, which means it has to have the resolution to have a good image)

Vector based program – Illustrator (isn’t resolution dependent)

Photoshop resolution is measured in DPI (Dots Per Inch)

A4 page has a resolution of 300 dpi

Web page has a resolution of 72 dpi

Alpha channel = Transparency of a picture (like .png)

PNG format is a lossless compression file format, which makes it a common choice for use on the Web. PNG is a good choice for storing line drawings, text, and iconic graphics at a small file size. JPG format is a lossy compressed file format. This makes it useful for storing photographs at a smaller size than a BMP

Scalable Vector Graphics – SVG

Illustrator gives you CMYK, Photoshop gives you RGB

Production

3 Stages of Production
Before Pre-Production
Planning, Brainstorm ideas, Storyboarding, Writing Screenplay, Funding, Pitching, Research

Pre-Production
Creating Model sheets, Creating Props, Editing Script/Storyboard, Costume Design/creation, Hiring workers, Designing Backgrounds and Characters, Planning

Production
Filming, Animating, Recording

Post-Production
Special Effects, Music/Sound (Diegetic and Non- Diegetic), Editing, Distribution

Graphic Design

Graphic Design uses layout, text, images (includes moving images nowadays) to communicate an idea.

Gestalt theory

Gestalt is a psychology term which means “unified whole” These theories attempt to describe how people tend to organize visual elements into groups or unified wholes when certain principles are applied.

These principles are:

Similarity
Similarity occurs when objects look similar to one another. People often perceive them as a group or pattern
Continuation
Continuation occurs when the eye is compelled to move through one object and continue to another object.
Closure
Closure occurs when an object is incomplete or space is not completely enclosed. If enough of the shape is indicated, people perceive the whole by filling in the missing information.
Proximity
Proximity occurs when elements are placed close together. They tend to be perceived as a group.

Figure and Ground
The eye differentiates an object from its surrounding area. a form, silhouette, or shape is naturally perceived as a figure (object), while the surrounding area is perceived as ground (background).

Balancing figure and ground can make the perceived image more clear. Using unusual figure/ground relationships can add interest and subtlety to an image.

Elements of design:

Line
Strokes show motion and connect two points.
Vertical lines: are straight up and down and perpendicular to horizontal lines
Horizontal lines: are straight up and down and perpendicular to vertical lines
Diagonal lines: are lines that straight in any direction except vertical or horizontal
Zigzag lines: are a series of diagonal lines joined end to end
Curved lines: are lines that bend in any amount of degree; they may be gently wavy to tightly wound spirals
Some ways Artists use line
To outline; a starting place for many drawings or paintings
To suggest moods or emotion; lines can appear calm, nervous, angry, etc.
To lead the viewer’s eye through a work of art
To create lightness or darkness; lines placed close together appear darker than those placed further from each other
To create texture; roughness or smoothness

Form
Shows an object in a space, the mass or positive space it occupies. The term usually used when describing 3-d objects

Space
What is between objects, also known as negative/positive space.

Texture
The feel, real or connotated on an object or its surface

Shape
The area enclosed when both sides of a line meet. Shapes can be geometric or organic.

Colour
Interpretations of colour can have connotations connected to it that can create an emotion or display a message. May be complimentary, analogous, primary, secondary, tertiary, or part of the colour wheel

Value
The lightness or darkness of an object or colour. Often used with drawings.

Principles of Design

Emphasis
When one area in a work of art stands out more than another. The part that catches your attention first and decides what is most important

Movement
The motion created often uses the principle of rhythm to achieve this. Slow Exposure/Long Exposure

Unity
The feeling of wholeness or the parts belonging together

Rhythm
The repetition of lines, shapes, or colours to create a feeling of movement

Contrast
A difference created when elements are placed next to each other in a work of art creates an emphasis on certain objects which stand out/contrast against the rest of the piece.

Variety
The use of different lines, shapes, and colours in a piece of work

Topology – the study of geometrical properties and spatial relations unaffected by the continuous change of shape or size of figures.