Muse Animation

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Game Run Cycle Animation (+ Progress)

I created a pixel animation of my character running for my game that I will use in the unreal engine at a later date.

The first step to creating the animation was creating the frames that would be used, because of the pixel style it took a long time and I had to keep a constant colour reference close by to do each section.Screen Shot 2017-11-08 at 12.14.19.pngColour Reference I created and used for Gadget, my main character.

Below is each frame of the run cycle I made with full colour, it still has to be given proper shading but for now it’s completed.Screen Shot 2017-11-08 at 12.14.29.png

I first created a basic walk cycle with the black outline version of the frames.

Walk-Cycle.gif

I then coloured the frames (which can be seen above) and re-created the animation in a different position to allow more movement, I also added a line near the bottom of the screen so I could even out the running and keep Gadget walking in a pattern without her feet going too low or too highRun-Cycle-Colour-w_o-background.gif

I created a larger version of my walk cycle by turning each frame into a smart object and transforming it into a bigger size so it was easier to see how Gadget, the character, moved.

Blue-Walk-cycle.gif

I then took some of my previously made backgrounds and put them behind the walk cycle, covering the line and creating a better idea of what I want to do in terms of visuals.
Run-Cycle-w_-background-.gif

Finally, I decided to animate the background and move it with the character so it actually seemed like a side scroller.Run-Cycle-w_-moving-background-.gif

 

I decided to change the way the icon looks when in idle so it now looks like this

Animated-Standing.gif

Maya Lighting

Six types of light source:
Ambient – Brightens all parts of the scene uniformly, useful for simulating a combination of direct and indirect lighting
Directional – Even illumination of a scene using parallel rays of light, useful for extremely far away sources such as sunlight
Point – Light radiates in all directions from a single point, ideal for omnidirectional sources such as a lightbulb.
Spot – Creates a cone of light in one direction, useful for beams of light such as flashlights and lighthouses
Area – 2d rectangular light shape useful for windows, ceiling lights but takes a longer render time
Volume – Light fills a 3D shape (sphere, cylinder,, etc) and is useful for a visual representation of the extent of the light

Reseach for Lighting
Movies
TV Shows
Photography
Real Life

Three-point lighting
Key light – Main source illuminating the object
Secondary (fill) light – Highlights details of the object
Back Light – Distinguishes the object from the background

Intensity – How much light comes from light source
Decay How much light diminshes from light source
Cone angel – Width of the lights cone of influence
Penumbra angle fall off at edge of cone angle
Drop off – how much light diminishes at outer edge
Colour – Set an RGB colour for the light, affects colour of scene

Light Controls
Aim From/Aim At
Fall Off Rate
Cone Radius
Penumbra/Umbra control
Non-linear fall off
All in One Control

Good ways to use light
Look to photographs for good techniques
Think n terms of balance
Avoid overly dramatic
Look at natural light
Avoid saturated lights and hues
Normally only need a few lights
Avoid disco and neon lights

Shadows

Two types of Shadows
Depth Map
Raytrace

Three types of shadow effect
Hard Shadows – Harsh shadows
Soft Shadows – Soft, more realistic shadows with faded edges
Fall-out – Acts like a colour gradient, becomes lighter at top of shadow.

Shading is a combination of the basic material of an object and any textures that are applied to it.

Shading
Blimm
Lambert
Phong
Etc

Lighting a robot
We were given a model in a ile called arnol and told to give it ightigg, this was done by creating two area lights on the left and right of the robot.

We moved it with the W shortcut key to be a fair bit way.Screen Shot 2017-11-06 at 11.05.16.png
We then put an overhead lighting
Screen Shot 2017-11-06 at 11.04.22.png

We then went to attributes and changed the exposure, which changes the lighting. As well as the temperature, which changed the light between a warm orange or a cold blue.Screen Shot 2017-11-06 at 11.36.15.pngScreen Shot 2017-11-06 at 11.52.04.png
Screen Shot 2017-11-06 at 11.40.39.png