Spaceship

I created the space ship using the cylinder shape for the main ship section and a cone shape for the top and squares that I’d flattened using the translate tool and copy and pasted 4 times around the ship to create the wings.

The shapes I used were primitive shapes, this means they were the original shapes that maya gives you unedited, you can edit and shape/model them using the channel box.Screen Shot 2017-10-16 at 10.10.42.png

To line everything up I went into orthographic view a lot using the space bar to see it from different angels.

Screen Shot 2017-10-16 at 10.10.29.png

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Animation in Maya

To animate in Maya the settings must be set to animating. A timeline will appear at the bottom, a lot like adobe animate, and you’ll be able to place key frames using the S key to set key frames.

In the given exercise we moved the ball to one side of the screen put a key frame at the beginning of the timeline, we then use the W key to move the ball shape we created to a different place, or we can also use the X transelate in the chanel box to , let’s say the middle, and set a new key frame after we stop moving it.

Screen Shot 2017-10-16 at 10.05.01.png

If we hit the play button after this, the ball will move from the side of the screen to the middle.

The timeline has numbers above it that the keyframes are put on, this is the range slide and indicates the range of time something will be moving for. We make our ball go from 0 to 24, we make our second shape, a square, 0 to 48, we then made a third shape, a cone and put the keyframes on the range slider go from 0 to 72.Screen Shot 2017-10-16 at 10.03.57.png

 

App Ideas

Coffe House finder app

  • Warm/earth colours

 

Drawing App

Calming App

  • Cool colours
  • Back button
  • Gentle music player
  • breathing exercise game
  • Settings menu
  • mood journal
  • Little games
  • Helpline/ chatline
  • Calming Pictures

Gardening App
Earthy colours: Greens, Browns
Plants
Simple Design
Schedual
Info on Plants

 

 

 

 

 

Maya – Graph Editor

Graph editor will usually display animation in a graph form

You can control the interpolation between keyframes and change animation values

Auto tangents – Animation tangents computer does automatically

Spline tangent – are smooth and co-linear

Liner tangent – A straight line joining two keys

Clamped tangent – Has the characteristics of both linear and spline. In and Out keys are interpolated as linear

Traditional Dope Sheets – Charts specific movement, keys bits of info

Sometimes referred to as Exposure sheets or X sheets

Consists of a series of horizontal and vertical columns

Ball Animation

A heavy ball drops from a height

A football rebounding off a wall

A ball dropping down some stairs

bal01.gif

 

 

 

Background Idea

Scarlet Stealers first sightingbackground idea.png

 

The Backgrounds are heavily inspired by games such as Shovel Knight, Owlboy and Px Wing in terms of use of colour and pixel art.

Shovel Knight is a very retro game, taking a lot of inspiration from older games such as Ducktales, Castlevania and many others, it’s style of side-scrolling is non-linear, with large holes for the players to fall down and tall obstacles to climb over as well as many different enemies to beat in each unique area.

Shovel Knight is my strongest inspiration because of its use of contrasting colours and interesting design choices.