To create ball bouncing from left to right animation I had to use the graph editor a lot, at the start I created a keyframe at frame 1 which
I created the space ship using the cylinder shape for the main ship section and a cone shape for the top and squares that I’d flattened using the translate tool and copy and pasted 4 times around the ship to create the wings.
The shapes I used were primitive shapes, this means they were the original shapes that maya gives you unedited, you can edit and shape/model them using the channel box.
To line everything up I went into orthographic view a lot using the space bar to see it from different angels.
To animate in Maya the settings must be set to animating. A timeline will appear at the bottom, a lot like adobe animate, and you’ll be able to place key frames using the S key to set key frames.
In the given exercise we moved the ball to one side of the screen put a key frame at the beginning of the timeline, we then use the W key to move the ball shape we created to a different place, or we can also use the X transelate in the chanel box to , let’s say the middle, and set a new key frame after we stop moving it.
If we hit the play button after this, the ball will move from the side of the screen to the middle.
The timeline has numbers above it that the keyframes are put on, this is the range slide and indicates the range of time something will be moving for. We make our ball go from 0 to 24, we make our second shape, a square, 0 to 48, we then made a third shape, a cone and put the keyframes on the range slider go from 0 to 72.
Coffe House finder app
- Warm/earth colours
- Cool colours
- Back button
- Gentle music player
- breathing exercise game
- Settings menu
- mood journal
- Little games
- Helpline/ chatline
- Calming Pictures
Examples of calming apps:
- Relax Melodies
- Room To Breath
Most calming apps focus on simplistic designs with calm colours, such as blues and warm comforting colours like orange light brown.
Most of these apps will have images of nature, like lakes and valleys or the sky if they do have images at all.
Calming apps are usually for people of all ages and genders as its main purpose is to calm people who are stressed, scared, anxious, worried or depressed through mini-games/exercises, breathing exercises, giving people a place to vent. A place to write a note of their mood for the day, making note of something that made them happy, a chatline connected to professionals.
My App will use calm/cool colours for most of the page but will highlight on important/selected parts by having warm colours for those bits.
My app will also help people feel calm by having a lot of empty nature pictures, by this I mean empty mountains, quiet lakes.
For the most part I will use real life pictures, not digitally/hand drawn images, this is becuase most other relaxation apps use real life images, this is probably done because nature areas are usually more calm than city scapes or blocks of colours.
Popular Calming/Relaxing logos usually envoke elements of nature or calming sounds like pacifica, which’s logo looks like a wave, reminding people of the calming sound of the sea waves
- Breath Easy
- Breath Ezzy
Graph editor will usually display animation in a graph form
You can control the interpolation between keyframes and change animation values
Auto tangents – Animation tangents computer does automatically
Spline tangent – are smooth and co-linear
Liner tangent – A straight line joining two keys
Clamped tangent – Has the characteristics of both linear and spline. In and Out keys are interpolated as linear
Traditional Dope Sheets – Charts specific movement, keys bits of info
Sometimes referred to as Exposure sheets or X sheets
Consists of a series of horizontal and vertical columns
A heavy ball drops from a height
A football rebounding off a wall
A ball dropping down some stairs
I gave every character their face character sprites because when talking to the characters in the game, a dialogue box will come up with one of the expressions on the side to indicate the mood of the characters.
This easily indicates how the player makes the character feel, this, in turn, decides if the relationship will improve, worsen or stay the same.
Shovel Knight is a very retro game, taking a lot of inspiration from older games such as Ducktales, Castlevania and many others, it’s style of side-scrolling is non-linear, with large holes for the players to fall down and tall obstacles to climb over as well as many different enemies to beat in each unique area.
Shovel Knight is my strongest inspiration because of its use of contrasting colours and interesting design choices.