FMP Evaluation:

Research

My research was a mixture of looking at pre-existing sources and experimenting and generating my own ideas using my own imagination. However to be honest, I favoured my own idea development as the main research than looking at others work, that doesn’t mean I didn’t find anything of value, I was able to find very good reference videos and images which helped me to create fairly accurate movement for the animals.

It would have been nice to do further research into the humans but I found it more urgent to research animals more since I’ve never tried to animate animals before.

I mostly used youtube and images from art hosting websites such as deviantart and pinterest for reference.

In terms of story Cartoon Saloon are a big influence, wit both a film about a wolf person coming out soon and a film about selkies already under their belt they inspired a lot of the designs for the characters supernatural forms, with of course my own style making it slightly different, with larger eyes and, especially for the wolf, less stylized and more based on realism.

robin wolfseal seal

My designs

wolfwalkers-concept-trailer-tomm-moorefWfeqjv

Cartoon Saloon’s Designs

I’ve also noticed that, maybe not being aware of it consciously but the human designs also take inspiration from cartoon saloon in terms of style and using shapes to create character design.

 

Planning and Time Managment
The big thing I feel about my time management is that I got far too ambitious with my idea, I didn’t keep it simple so became overwhelmed by the idea I’d chosen and subsequently made a project I wasn’t happy with and felt was not wrthy of a very good grade, if I’d gone for a simpler idea I could have expanded on it to make it a good animation.

I had a good animation schedule set up but I wrote that I’d be working everyday on things which, while isn’t wrong became overwhelming for me and caused me to lose interest in the project I was doing and ultimately produce a not great project with not much to it.

The colouring for the animation took far longer than I expected, I thought it would be done fairly quickly and in little time but it took a fair more weeks than I expected, causing other work I wanted to do and improve to be put by the wayside.

Developing
I changed a lot of the story as I began to runout of time and had to to try and cut parts to get it done in time, this sadly cause a lot of the story and scenes to be cut and changed to something that may not have made sense such as changing the characters from knowing about the transformation to not knowing and cutting out a lot of scenes that would focus on them and how their relationship changed.

I’d considered a couple of ideas for animating, such as the idea of a first time witch getting a job, I feel like I didn’t do enough brainstorming though because in the last few months of the project I came up with ideas that would be more do-able. I also think I din’t stretch myself out of my comfort zone to far in terms of ideas for stories, I kept most of my ideas fantasy based and didn’t really look into other genres and plot ideas.

I don’t think I spent enough time showing my development as much as thinking about it, I dedicated a fair bit to showing different design ideas for the characters which was good since the are the main focus, but subsequently left less time for developing background ideas and story.

Material Techniques and Processes

I experimented by using both pencil and computer based drawing programs as materials in development, I again feel I should have done more for this than I did and am disappointed that I hadn’t thought of enough ways to develop it.

I think that focusing mostly on digital and traditional character design helped me to make solid character animation, which is what I kind of wanted to focus on, excusing the cut animation due to time restraints in a couple places,

Final Outcome

I don’t think my project fulfilled the requirements of the brief, simply because I didn’t do enough and the things I did do I don’t feel I did in enough detail for it to be seen as fulfilling it, I ran out of time and didn’t spend enough time doing the pre-production I should have.

I do find that the actual animation is acceptable and that some parts of my sketchbook work seem good, particularly the written parts, however I just don’t feel like I did enough to deserve a good grade from fulfilling the brief.

As you can probably guess my FMP didn’t come out very well, it was incomplete in a lot of ways and was missing a lot of research and development that, while I thought about and made the change for, I never showed proof of, a silly mistake on my part.

In some ways the animation did turn out as I wanted, it followed the story fairly well and I was able to focus on character animation, something I like the most. However the animation sadly had to have a lot of the content I had intended to include cut out, so the story did lose a lot of the scenes I wanted it to have.

Strengths and Weaknesses

My biggest weakness is my time management, as I mentioned before I began to lose track of my time keeping I’d put on my schedule and ultimately didn’t do nearly as much as I wanted. To be honest I’m kind of ashamed about how little I feel I did and have began questioning if going to university for animation would be a good idea given how poorly I feel I did in this project.

I also find that a weakness of mine is to not annotate my research when I do it so a lot of my thinking processes and how I want to develop something isn’t included and not seen because I forget to write it.

However I did find that, even though this is only my second attempt at animating, I think I’ve improved a lot since last year, and have more knowledge on how to animate than I did last year and get more enjoyment from it than I did last year too.

I feel over the project I improved on being faster at animating and also just general understanding of timing and weight in animation has gotten better and while I didn’t improve it I’m now more aware of what I have to get better at for university to get a good grade.

Conclusion

I’m not going to say I did well in this fmp, because i didn’t I didn’t do nearly enough for a distinction like I’d wanted to and came out of the project less sure if I enjoyed and wanted to do animating as a job and university course. I’ve also come out of this project doubting my animating abilities, I feel my animating skills weren’t great to begin with but now I feel like my animating is far worse than I’d thought and no longer feel like I should go into animation.

If i did the project I wouldn’t have even done animation because I ended up getting overloaded with all the work I wanted to do that I barley did any of what I wanted. I probably would have just done concepts for an animated show or something like that, it would have been easier to do research for and I wouldn’t have had to do all the work that a full team of animators would be expected to do in the actual world of work, ad that on top of my over ambitious plan and I became overwhelmed and stressed easily.

The thing I’ve learnt most from this project, to be honest, is that animating isn’t something I would be good at enough to follow as a dream, simply because from this fmp I’ve realised I’m not good at the pre-production and research for it or the actual animating, this however leaves me at the conundrum of how I’m going onto an animation degree at university next year, and the fact I’m terrified of how I’m going to end up doing just as badly there as I feel I did in this fmp.

Although, now that I’ve identified my weakness here I can work on them so that I can become an amazing animation student at university and not feel as troubled and self-conscious about my abilities and also do work that I’m proud of because I was able to do it well.

 

FMP Research: Animators Survival Kit

A big part of my physical research was focused around studying Richard Williams popular guide and somewhat biography “The Animators Survival Kit” in this book I studied squash and stretch, one of the most well known animation rules which focused on showing how to balance realistic weight and good shows of anatomy with a cartoons movement and speed this will hopefully help me to create quick to make and see yet still good animation movements.

Another big study piece for me was what Williams had written on staggering and timing. Timing is important to animation because correct timing can make a characters weight seem balanced, when I talk about weight I don’t refer to the characters body type, at least, not exactly, but body shape can play a part in it, I’m talking about the weight distribution in the way a character moves and holds themselves, since most animators wish to replicate real life to create a direct line of empathy between the watcher and character as well as immerse the viewer through realism they can connect to their own world

Weight distribution decides how a character moves and how many frames it takes to get there, If a large quick movement happened the weight distribution would lead to a faster impact and a larger draw back? This is especially true if the character is visually big and bulky, most animators will have a bigger character have slowed moves to try and show heavy weight .

A good way to measure weight distribution is through staggering the moves and drawing out timing charts as I like to call them, these charts show the movement arc of a character and show the distance between each frame for each movements, for example a walk cycle would have a lot of points at the lifting leg up and settling it back down because there is a a long amount of lead in into the fort moving

These kinds of studies will hopefully help me to make my animation less stilted and more leaning into the squash and stretch bounciness when movement happens

FMP Research:References

This animation will be my first time attempting to animate animals so I did thorough research into references for how they move, especially wolves, which have four different legs that will move differently from each other.

 

Swimming was anther difficulty, so I ended up basing a lot of my referencing for the wolf on dogs, particularly huskies dogs.

One detail I’ve picked up from my research on wolf movements is that the left front foot and right back foot will both pick up at the same time while the right front foot and left back foot will too, making the two legs on one side to push in to meet each other while the other sides legs will push out from each other. The slower they walk the less symmetrical this movement is as the different paces of each leg begins to go out of sync.

To make animating a wolfs movement cycle easier it would be a good idea to keep the idea of the legs synchronisation in mind as that could easily be used to copy and paste the legs with minor editing to fit each side of the wolf as they move.

Seals

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Seals will be much more easier to animate because they are, essentially, cylinders of soft chub that can move very easily, this is much easier to exaggerate and apply squash and stretch too compared to a wolf, which is mostly lean and has a very prominent anatomy.

Swimming is also much more easy to animate for seals too, with their easily to bend bodies that don’t have the difficulty of legs moving about like wolves do and just move by propelling themselves with their body. I’ll have to pay good attention to how to maximise the exaggerated pushing of the body as it goes through the water..

FMP Pre-Production

FMP Treatment

Working Title – The Werewolf’s Wife

Genre – It will be an animation that falls into the fantasy and romance genre with mild tragedy

Duration – Approximately 2 to 3 minutes depending on what my storyboards make it seems

Target Audience – The target audience for this short will probably be fantasy fans who’d enjoy more down to earth and simple media as I do, which would put the main demographic at 16-25 year old women, social economics don’t matter.

Outline – Based on the topic we were given of Modern: Time, Changes

A werewolf and a selkie are married and live in a quite English beach/countryside village hiding their supernatural nature however with their synced transformation date due they begin feeling a strain on their relationship as they change.

As the transformation day gets closer the wives begin to grow detached from each other, becoming more wistful for their supernatural desires, such as the selkie wishing to go back to the ocean and the werewolf wanting to run and hunt freely they begin to grow distant and near hostile. Once the evening arrives they fully transform and turn from each other and embrace their natures however begin to find themselves feeling like they’re missing something, and as a result not enjoying the believed freedom they’d get from being transformed.

The morning arrives and the werewolf wakes to their messy living room and begins cleaning, noticing they left their wife’s painting room alone and noticing a an almost complete painting she’d done, the werewolf rushes down to the beach to meet they’re wife as she steps out of the sea transformed back into a human and they head home together content and with a deeper understanding of what made them happy in the first place.

 

Character Breakdown – Your main characters:
Eva Callaghan
Age:
32

Gender: Woman

Race (technically): Selkie

Backstory: A selkie woman who fell in love with a sailor woman around 19 and through a clumsy but sweet series of events ended up proposing to her at around 24. Enjoys painting and sitting out in the sun with her wife but sometimes finds her mind and eyes straying to the sea on the horizon.

 

Robin Callaghan

Age: 30

Gender: Woman
Race (technically): Werewolf
Backstory: A werewolf sailor-woman who met a selkie when she was an older teen going into young adulthood and feel in love a few months later after Eva’s clumsy attempts at land peoples wooing ended up working. Enjoys fishing, spending time with her dog pack and spending an evening with her wife by the fire.

 

Visual Elements / Mise en Scene- Physical props, actors and costumes will be redundant because this is a silent animated short. Lighting and camera movement will be decided once the storyboards are started.

 

Audio – I’ll have to use a soundtrack to convey the emotion of each scene, the music choices will probably be very sombre and simple sounding. I have to create the storyboards/script to know what sound effects I’d use

 

Constraints and Contingency – Some of the Problems I might have include falling behind on the schedule I have in place or any of the files becoming corrupt setting me back in the schedule. To combat these problems I’ve pushed the pre-production parts to be done in a short amount of time so that I have a lot more time to do the actual animation and compensate for any obstacles that might slow down the process.

 

 

PROJECT PROPOSAL

EDEXCEL LEVEL 3 BTEC EXTENDED DIPLOMA INTERACTIVE MEDIA

 

This section to be completed by the Learner

 

Learner Name: Helen Goodson

 

BTEC Registration Number: 

 

Centre Name:

 

Centre Number: 14413

 

Specialist Area: Interactive Media & Digital Design/Games Design

 

PROJECT PROPOSAL

Guidance:

For your Project Proposal you must provide an outline brief of your Final Major Project. This brief will normally be of your own choosing. Where your tutor sets the brief, or where you are working on a group brief (with other Learners), please make sure that you cover how you will respond individually to the brief and/or your individual responsibilities/contribution to the work of the group.

Your Project Proposal must be produced as a focused outline brief:

What it will be

i.      I will work towards producing a 2– 3 minute animation in flash, using photoshop for pre production and after effects for post production. The story’s basic premise is a married couple with one being a selkie and the other being a werewolf and them having to struggle with their transformation day being on the same day and how their relationship strains underneath the stress of the transformation.

 Research for Short Film

Film

·       Cartoon Saloon’s Song of the Sea and Secret of Kells:, Art influences, Background Influences, Story Influences

·       Wolf Children by Mamoru Hosoda: Story Influence, Background Inspiration

·       Cartoon Saloon’s Wolfwalkers by Tomm Moore

Websites

·       https://www.youtube.com/playlist?list=PLY6PCL9ylnRSaO608L0ocvzxusr_35XfC

·       https://www.youtube.com/watch?v=3iXSQ8VcPcU

·       https://www.youtube.com/watch?v=3iXSQ8VcPcU

Books

·       The Animator’s Survival Kit by Richard Williams

·       The Art of Song of the Sea

·       Pixar Storytelling by Deam Movshovitz

·       Morphology of the Folktale by V. Propp

·       Animated Storytelling by Liz Blazer

 

(Guide: 50/100 words)

 

Section 3:

Intended techniques, media, processes

Timescales (an action plan is essential)

i.      The technics I want to go for is to use frame-by-frame animation for the characters and most movement with minor flash puppet animation for background sections. The media I’ll use will be mostly the computer based Adobe Suite. The process time will be mostly pre-production stuff to get it perfect as well as askng for constant criticism of the story and art of the short

Section 4:

i.      I’ll be questioning my tutors, peers, friends and amily to Proposed method of evaluation (how you will review your FMP in critical and analytical ways – self and peer review, tutorials, critiques, etc)

 

 

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Pixar Short Research

Sanjay’s Super Team – A Pixar Short based on the director Sanjay Patel

Took inspiration from the Northern Lights for the li

ghting,  details of temple to remain but for the entire scope Darwin Peachy. The auroras create a feeling that its alive with energy

The characters main feature, the large eyes, are inspired by Eastern Asian Art, particularly art based on darshan which is a belief that “when you see the divine the divine see you”, which leads to the art having large eyes an, in turn is the inspiration for the Art Team for the character designs, a lot of importance was put on the eyes.

They wanted an androgenus feeling to the deities so they seemed powerful but also elegant and graceful and the deities had delicate feet and movements when they were on screen whichinspirationation from  Indian Martial Arts and Dance for the movement.

As a result of the little to no dialogue the short is very dependant on music and sound effects

Process
Like most Pixar work, Sanjay’s Super Team was designed using Adobe Photoshop or with a variety of pencils and pens on paper, after designing, modellers used Maya for modelling the characters and sets and

Roles in this animation

The head director of Sanjay’s Super Team was Sanjay Patel, because of it’s influences coming from his childhood

Game Trailer Synopsis

Idea 1:

Game it’s based on: Resident Evil

Log line/Narrative
A dark and stormy scene on a street gives way to a character running down the road with something chasing it, the thing isn’t made clear, only loud noises, the person is scared as they run into a door and loudly open and slam it shut, gaining the attention of shadowy figures that begin moving, the person is terrified as they run, looking back frequently to where something is still chasing them before finally stopping and spinning around quickly pulling a gun on the creature but realize the gun is out of ammo/stuck which only angers the creature behind them and continue running, however, fall over, they look up to see a horde of zombie like creatures ahead of them. The scene cuts to black and the title “Resident Evil” in blood red fades in.

Visual Details
The trailer will feature mostly blues, browns, greys and blacks, with lights being a warm orange or bright white which contrast against the dark colours. The trailer will follow the style of action/thriller trailers, with scenes that cut quickly to others, leaving the viewer disoriented and, subsequentially, nervous.

There will be one main character who will be the main focus, with other characters kept in shadows and who’s faces and features will be kept off screen to add to the mystery and suspense.

 

Idea 2:

Game it’s based on: Fatal Frame

Log line/Narrative
A person is taking pictures in the woods until they hear a rustling in a bush, believing it to be a woodland creature, they go towards it however see something horrifying that jumps out at them causing them to fall and accidentally hit the button to take a flash picture which startles the creature and causes it to disappear. They breath heavily before looking down at the camera screen to see an even more horrific creature wincing away from them on the screen they hear another rustle from behind them and the scene cuts to black before the title comes up in a camera like flash with the shutter noise happening in the background.

Visual Details
The colours in the trailer will be de-saturated and dulled to convey a sombre tone, the trailer may also have a slight static to it, giving it the effect of an old, damaged film, fitting with the game’s identity as a game with mechanics based on taking pictures of monsters.

The sounds will be muffled apart from the camera shutter noise which will be louder than the other noises, this is to be purposefully jarring and set the audience on edge.

There will be our main protagonist, who will be the camera girl and a second main character who will work as an antagonist and as such will be the monster that comes out of the bushes.

Idea 3:

Game it’s based on: Sims

Logline
Person wakes up and goes about their normal day, everything is great, until a chair suddenly appears behind them, which they sit on, albeit nervously, then another chair is placed in front of them, quickly followed by a table, the person panics and runs out of the room and opens the door to see people running around in terror as tables and chairs begin appearing randomly, they look up terrified to see a green plumbob above their head, the scene cuts to black with the title “Sims” in green appearing

Visual Details
The colours will be saturated and bright, creating a cheerful mood, with somewhat slow transitions.

 

 

 

Web Domain/Website Words and Terms

 

HelenGoodson.com
HelenGoodson.co.uk – £13.99 (Renewal £25.
HelenGoodson.uk
HelenGoodson.org

 


Website Words and Terms

Lightbox

Header/Footer

Thumbnails (Pictures/images of things)

Logo


HTML -Hypertext Markup Language:

CSS – Cascading Style Sheets: programming language used when describing a document written up

Javascript

PHP – PHP: Hypertext Preprocessor

Bootstrap –

JQuery – I s a crossplatform for Java script

Ajax

Database:

Client:

Web-server

 

Meaning of:

Logo
Header
Footer
Slider
Navigation
Links
Gallery
Thumbnails
Lightbox (will be using a thing called fancybox)

 

Make bootstrap thing

hunting_wireframe1webwise-home-wireframewebwise2010